1. [Important!] Modded System Requirements - Starsector
Nov 19, 2014 · To increase the Heap beyond 1.5 GB, you must allocate more memory. Step 1: Verify that you are on a 64-bit operating system. If not, you're out ...
[Important!] Modded System Requirements
2. How to increase the RAM available to the game ? - Starsector
Mar 1, 2020 · Greetings, I am currently playing a heavily modded game however due to the RAM being capped at 1,4 GB I'm getting some saving issues.
How to increase the RAM available to the game ?
3. Low on memory? - Starsector
Jan 2, 2024 · Starsector root folder, find a file named "vmparams", open it with any text editor of your choice, replace -Xms1536m -Xmx1536m with desired amount of RAM.
Low on memory?
4. How to increase ram allocation? - Starsector
May 4, 2022 · I have a M1 Mcbook Air with 16 GB of ram, how do I allocate more RAM to StarSector so I can have fun with big battles and no FPS drops?
How to increase ram allocation?
5. Increasing ram allocation on macOS - Starsector
Mar 2, 2020 · Hi - for Mac, you want to make these changes in the file named "starsector_mac.sh", which should be under Contents/MacOS in the app package.
Increasing ram allocation on macOS
6. 0.95 RC15 "Low RAM remaining" - Starsector
Apr 29, 2021 · By default Starsector is using 1 to 1.5GB of RAM, but becomes exponentially hungry for more as soon as you add mods with new markets. To prevent ...
0.95 RC15 "Low RAM remaining"
7. Starsector | Facebook
cronchy screenshot, courtesy of my super crappy ram. May be an image of ... Does anyone know how to increase your colony ruling capacity in 0.96 because ...
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8. [Important!] Modded System Requirements - Starsector
Mar 3, 2020 · Using grand sector and increased fleet sizes together will massively increase the ram requirement, way beyond 6GB. Logged. Jackundor.
[Important!] Modded System Requirements
9. Miscellaneous modding tidbits - StarSector Wiki - Fandom
The worst memory leak in Starsector's history was almost certainly in the Omnifactory mod. In one old version it stored a list of the active factories in ...
This page is to hold any miscellaneous modding tidbits which are too insightful to discard but do not currently well fit anywhere specific Mac systems cannot play .wav format files, use .ogg instead Check if in refit screen via original owner value being -1, i.e. if (ship.getOriginalOwner() == -1){do something} BaseModPlugin method call order is onNewGame -> onNewGameAfterProcGen -> onNewGameAfterEconomyLoad -> onEnabled -> onNewGameAfterTimePass -> onGameLoad Fighter wings without an autofit ta
10. save data excessive ram usage - Starsector
May 5, 2024 · I have a problem, when saving after a certain amount of time has elapsed save time increases dramaticly from 2 second normally to up to 30 ...
save data excessive ram usage
11. Starsector - 0.95.1a - December 12 2021 PC - Sufficient Velocity
Oct 23, 2014 · Manual RAM allocation is simply editing the Xms and Xmx values in the VMPARAMs file to a higher value. 6gb is generally safe and enough for most ...
There's a mod for that, actually! Aptly named, 'Where does that come from?' or similar.
12. Starsector 0.97a
Removed maximum CR increase per s-mod; Added "+15% maximum CR, -5% per d-mod ... Fixed a repeatable section of Yannick Ram dialog; Fixed issue that ...
Startsector 0.97a is a version of Starsector released on 2024-02-02. Reworked "Hostile Activity" as "Colony Crises" No penalties, just risk/reward opportunities whenever a crisis happens Punitive expeditions and AI inspections rolled into the crisis system Except for "colony in faction space" punitive expeditions Hegemony AI inspection bribe amount increased very substantially Added crises for Persean League, Hegemony, Tri-Tachyon, Sindrian Diktat, Luddic Church With narrative resolutions/agreem
13. [Important!] Modded System Requirements - Starsector
Oct 31, 2020 · P.S. Okay, I've tried to increase ... The game loads but warns me of not having enough memory. "Minimum JVM RAM allocation exceeds half of the ...
[Important!] Modded System Requirements